Intro >>

 

 

 

Introduction

  • Abstract
  • Premise
  • Aims and Objectives
  • Clarifying the Project

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Research >>

Animation History – The Art of Animation

3D Animation History

CGI Capabilities

Influences

Experimentation

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Planning >>

Planning Overview Methodology (including Gantt Chart)

Concept Ideas

Final Ideas and World Design

Directing Details

Storyboards

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Making >>

Modelling

  • Jed’s Tower
  • Robot Morgue Cabinets
  • The Gun
  • Stairs in Tower
  • Electric Chair
  • Opening Book Sequence
  • Child’s Bedroom

Lighting and Effects

  • Ravensville Town
  • Child’s Bedroom
  • Torture Room
  • Stairs in Tower
  • Bullet Time with Laser
  • The Splash
  • Using Videopost
  • Title Sequence
  • Applying Built-In Effects

Texturing

  • Creating Plastic for the Child’s Bed and Toys
  • Creating the Cliff Texture 
  • Creating the Smoke Texture
  • Creating the Grey Wall Texture
  • Creating the Mushroom Textur
  • Creating the Tree Texture
  • Creating the Wallpaper Texture

Animating

Composing The Music

Rendering

  • Overview
  • Using the Default Scan-line Rendering System
  • Rendering to 360 by 288 (image aspect 1.3)
  • Time Management

Editing

Downloads

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Testing >>

Testing Comment Sheets

Observation Testing

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Conclusion >>

Overview

  • Possible Improvements
  • Future Ideas
  • Summary

Bibliography

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Production Diary >>

Diary (from blog format)

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Contact >>

Contact Details