Intro >>
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Introduction
- Abstract
- Premise
- Aims and Objectives
- Clarifying the Project
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Research >> |
Animation History – The Art of Animation
3D Animation History
CGI Capabilities
Influences
Experimentation
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Planning >> |
Planning Overview Methodology (including Gantt Chart)
Concept Ideas
Final Ideas and World Design
Directing Details
Storyboards
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Making >> |
Modelling
- Jed’s Tower
- Robot Morgue Cabinets
- The Gun
- Stairs in Tower
- Electric Chair
- Opening Book Sequence
- Child’s Bedroom
Lighting and Effects
- Ravensville Town
- Child’s Bedroom
- Torture Room
- Stairs in Tower
- Bullet Time with Laser
- The Splash
- Using Videopost
- Title Sequence
- Applying Built-In Effects
Texturing
- Creating Plastic for the Child’s Bed and Toys
- Creating the Cliff Texture
- Creating the Smoke Texture
- Creating the Grey Wall Texture
- Creating the Mushroom Textur
- Creating the Tree Texture
- Creating the Wallpaper Texture
Animating
Composing The Music
Rendering
- Overview
- Using the Default Scan-line Rendering System
- Rendering to 360 by 288 (image aspect 1.3)
- Time Management
Editing
Downloads
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Testing >> |
Testing Comment Sheets
Observation Testing
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Conclusion >> |
Overview
- Possible Improvements
- Future Ideas
- Summary
Bibliography ------------------------------------------------------------------------------------------ |
Production Diary >> |
Diary (from blog format)
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Contact >> |
Contact Details |