ANIMATION HISTORY 3D HISTORY CGI CAPABILITIES INFLUENCES EXPERIMENTATION
 
 
 
 
 
 

3D ANIMATION HISTORY

I have selected what I think are the milestones or developments within the Computer Generated Imagery (CGI) industry from 1973 to April 2005. I have chosen to focus on the productions that have had a universal effect on the 3D industry.

 

 

YEAR

PRODUCTION

DETAILS

1973

Westworld

First use of 2D computer graphics in a feature film

1977

Star Wars

First use of 3D vector graphics

1978

Superman

First computer generated title sequence

1981

Looker

First CGI human character

1982

Star Trek II – The Wrath of Khan

ILM develop the ‘Genesis effect’

1982

Tron

Extensive use of 3D

1984

The Last Starfighter

Real world objects and sculpted models replaced by CGI

1984

The Adventures of Andre and Wally B

Pixar, previously part of Lucasfilm, create a 3D animated short with motion blur

1984

Dire Straits

Music video for ‘Money for Nothing’ featuring animated 3D characters

1985

Young Sherlock Holmes

Lucasfilm develop the first photo-realistic 3D character

1986

Luxo Jr.

Pixar’s animated short film becomes first 3D production nominated for an Academy Award. First use of shadows

1987

John Lasseter Book

John Lasseter releases the book ‘Principles of Traditional Animation Applied to Computer Animation’

1989

The Abyss

The first 3D water effects, Pseudopod CGI character introduced

1989

Knick Knack

Pixar produce another short film with particle effects

1991

Terminator 2

Morphing techniques and realistic human movement replicated

1993

Doom (game)

Gaming industry completely transformed with this first person shooter

1993

Jurassic Park

Fully CGI characters with realistic animation

1993

Renderman

Pixar’s ‘Renderman’ technology receives a Technical Academy Award

1994

The Flintstones

First digital fur created

1995

Waterworld

First realistic digital water effects

1995

Toy Story

First feature length 3D film released and received extremely well

1995

Geri’s Game

Pixar’s short with impressive depth of field wins an Academy Award

1997

Titanic

Realistic water and particle effects developed further

1998

Pixar vs Dreamworks

Pixar release ‘A Bug’s Life’ as Dreamworks release ‘Antz’. Antz aimed at a more adult audience

1999

Star Wars Episode 1: The Phantom Menace

First realistic interactive CGI character composition

1999

The Matrix

'Bullet Time' invented and innovative 3D special effects

2001

Shrek

Dreamworks release Shrek which wins an academy award, Pixar’s Monsters Inc is runner up

2001

Final Fantasy: The Spirits Within

First ultra realistic full 3D film. Exceptional graphics but not received as hoped

2001

The Lord Of The Rings Trilogy

Weta Digital develop ‘Massive’ software. AI used for digital characters

2002

Ice Age

Blue Sky produce a feature length animation competing with Pixar and Dreamworks

2003

The Matrix Reloaded

Multiple ‘clones’ of characters with unique movements

2003

The Matrix Revolutions

The first close up of 3D skin deformation

2003

Belleville Rendezvous

Studio Ghibli nominated for a Academy Award and mix traditional animation with 3D

2003

Finding Nemo

Pixar master digital underwater and water surface CGI. Becomes the most successful animated film of all time

2003

Rustboy

Brian Taylor develops a short animation with ‘off the shelf’ software and attempts to create studio quality animation with modest tools

2004

Sky Captain and the World of Tomorrow

First film with CGI backgrounds used extensively with live actors

2004

The Polar Express

First 3D film to use motion capture for all characters

2005

Robots

Blue Sky follow up Ice Age

2005

Valiant

The first feature length 3D animated British film